Acem Gaming
  • Home
  • Tutorials
    • Unity Beginner Game Design >
      • Game Design Intro
      • Unity Environment
      • Intro to Visuals
      • Intro to Coding
      • Intro to UI Design
      • Intro to Physics
      • Intro to Materials, Textures, and Lighting
    • Unity C# Tutorials >
      • Beginner >
        • Introduction
        • Variables
        • Operators
        • Conditional Statements
        • Loops
        • Methods
        • Arrays
        • Structures
        • Classes
        • Enumerations
      • Intermediate >
        • Type Conversion
        • Switches
        • Inheritance
        • Encapsulation
        • Polymorphism
        • Static
        • Properties
        • Interfaces
        • Lists
        • Dictionaries
      • Advanced >
        • Delegates
        • Events
        • File IO
        • Stacks
      • DesignPatterns >
        • Proxy
        • BehavioralPatterns >
          • ChainOfResponsibility
    • Unity Oculus Rift Tutorials >
      • Set-Up
      • Camera Set-up
      • Object Interaction
    • Unity Odds & Ends >
      • Unity UI Tutorial : Healthbar Part 1
      • Unity UI Tutorial: Healthbar Part 2
      • Unity Scriptable Object Tutorial
      • Vector Math
      • Lerp
      • Basics of Motion Physics
      • Unity Physics Basics
      • Clamping Values
      • Linear Physics Movement
    • Legacy Tutorials
  • Game Demos
    • WebGLTest
  • Blog

21 - Delegates
Definition
Picture
Implementation
Picture
Adding Elements
Picture
Removing Elements
Picture
Counting Elements
Picture
Picture
Accessing Elements
Picture
Picture
Changing Elements
Picture
Conclusion
Video

Services

Service One
Service Two
Service Three

Company

About
The Company
Menu

Support

Contact
FAQ
Terms of Use
© COPYRIGHT 2015. ALL RIGHTS RESERVED.
  • Home
  • Tutorials
    • Unity Beginner Game Design >
      • Game Design Intro
      • Unity Environment
      • Intro to Visuals
      • Intro to Coding
      • Intro to UI Design
      • Intro to Physics
      • Intro to Materials, Textures, and Lighting
    • Unity C# Tutorials >
      • Beginner >
        • Introduction
        • Variables
        • Operators
        • Conditional Statements
        • Loops
        • Methods
        • Arrays
        • Structures
        • Classes
        • Enumerations
      • Intermediate >
        • Type Conversion
        • Switches
        • Inheritance
        • Encapsulation
        • Polymorphism
        • Static
        • Properties
        • Interfaces
        • Lists
        • Dictionaries
      • Advanced >
        • Delegates
        • Events
        • File IO
        • Stacks
      • DesignPatterns >
        • Proxy
        • BehavioralPatterns >
          • ChainOfResponsibility
    • Unity Oculus Rift Tutorials >
      • Set-Up
      • Camera Set-up
      • Object Interaction
    • Unity Odds & Ends >
      • Unity UI Tutorial : Healthbar Part 1
      • Unity UI Tutorial: Healthbar Part 2
      • Unity Scriptable Object Tutorial
      • Vector Math
      • Lerp
      • Basics of Motion Physics
      • Unity Physics Basics
      • Clamping Values
      • Linear Physics Movement
    • Legacy Tutorials
  • Game Demos
    • WebGLTest
  • Blog