Happy Friday everyone! I hope that you all had a good week last week, and ready for the weekend. This past week for Acem Gaming has been pretty light. On top of my normal tutorial schedule, I made a ton of updates to old videos and my website. I implemented a lot of cards and end screens that YouTube is moving towards (So far no clicks >.<) Hopefully my website is a little easier to navigate. If you have any suggestions on ways to make it better please let me know.
This week we released a couple more C# tutorials as well as a few intro videos on Text Mesh Pro and Qubicle. Learn about how to utilize the static keyword to give global access and singular instances of variables, methods, and classes. Also learn how to use the get/set properties to create custom variable access. Check out the Text Mesh Pro intro and Qubicle intro to see a few cool tools that you can use to improve game design. The Inkscape tutorial will teach you how to make 2d pixel art using the FREE program Inkscape.
Unity C# : Part 16 - Static: https://www.youtube.com/watch?v=g5EpCswO65Q&t=25s
Unity - Text Mesh Pro: https://www.youtube.com/watch?v=hi6B8ToXplE
Unity C# : Part 17 - Properties: https://www.youtube.com/watch?v=ZhUvVqc-0mk
Qubicle - Intro: https://www.youtube.com/watch?v=Fdyk2bGvKPE&t=4s
Inkscape - 2D Pixel Art Set-Up: https://www.youtube.com/watch?v=_i3Sxn2wHpw
Next week I will be releasing more C# videos -- we will be moving into more advanced C# programming techniques. I may also release more design tutorials utilizing text mesh pro or qubicle as well as some other tools that I use. I also received a suggestion for AI and am looking into what I can show you for that. Keep shooting suggestions that you have, and I can work on getting them for you.
YouTube Channel: https://www.youtube.com/channel/UCtCeB9JMcN294d9HHAvgY1g
Acem Gaming Game Development News
This past week I continued working on updating the WebGL game that I released last week on my website. The resolution is a little wonky right now so I am working through that, but you should still be able to play the game. There is now a main menu screen which displays the total amount of power cubes that have been acquired. They are saved using player prefs so let me know if they are disappearing for any reason. I'm going to continue working on the game as well as the other game that I have been working on for the past couple months. Hopefully I can get a release on the other game in the next few weeks.
Game Demos Link: http://www.acemgaming.com/webgltest.html
Acem Gameplay News
I did not release any videos this week on Acem Gameplay. I think I only got 1-2 view from the Clash Royale videos I released on there so I will probably hold off on releasing videos on that channel until I can somehow figure out how to get more views. An idea I have is to review Unity made games or projects that other views have been working on. Please let me know if this is something that would interest you guys.
Acem Gameplay Link: https://www.youtube.com/channel/UC1lGwJeGAvq1iSbvVTuD0JA
Not too much has been going on with Unity in the past week. A cool new system that Unity has introduced is Unity Connect. Unity Connect allows you search for jobs and post projects that you would like to hire people for. Unity also released school pages which allows students from Universities to post their projects on their Universities page. I haven't used the system a lot yet, but from what I have used it looks like a really cool tool to get developers connected. Unity also posted a blog on the Vision Summit coming up in Los Angeles May 1-2. Check out their blog page for details, but it sounds like a really cool conference for learning about VR/AR.
Unity Blogs Link: https://blogs.unity3d.com/