Acem Gaming
  • Home
  • Tutorials
    • Unity Beginner Game Design >
      • Game Design Intro
      • Unity Environment
      • Intro to Visuals
      • Intro to Coding
      • Intro to UI Design
      • Intro to Physics
      • Intro to Materials, Textures, and Lighting
    • Unity C# Tutorials >
      • Beginner >
        • Introduction
        • Variables
        • Operators
        • Conditional Statements
        • Loops
        • Methods
        • Arrays
        • Structures
        • Classes
        • Enumerations
      • Intermediate >
        • Type Conversion
        • Switches
        • Inheritance
        • Encapsulation
        • Polymorphism
        • Static
        • Properties
        • Interfaces
        • Lists
        • Dictionaries
      • Advanced >
        • Delegates
        • Events
        • File IO
        • Stacks
      • DesignPatterns >
        • Proxy
        • BehavioralPatterns >
          • ChainOfResponsibility
    • Unity Oculus Rift Tutorials >
      • Set-Up
      • Camera Set-up
      • Object Interaction
    • Unity Odds & Ends >
      • Unity UI Tutorial : Healthbar Part 1
      • Unity UI Tutorial: Healthbar Part 2
      • Unity Scriptable Object Tutorial
      • Vector Math
      • Lerp
      • Basics of Motion Physics
      • Unity Physics Basics
      • Clamping Values
      • Linear Physics Movement
    • Legacy Tutorials
  • Game Demos
    • WebGLTest
  • Blog

Acem Gaming

Acem Gaming Overhaul

6/30/2015

0 Comments

 
Decided this past weekend to re-ignite Acem Gaming.  Stuff that I am working on is a complete overhaul to the website, new game design tutorials, new games to display, and a LinkedIn company page.

Updates


Website:   
New layout.  Check out the new tutorial section which includes a readable tutorial in addition to the video.  I figured that some tutorials might be easier to follow if you have step by step instructions alongside the video.  There will also be a plethora of code once I start getting into more technical topics.

Youtube Channel:  
I will be restarting the beginner game development series and adding new technical Unity tutorials.  The old tutorials will remain on my channel, but will be listed as Legacy tutorials.  

Game Releases & Updates:
I have a few games that are close to release for Android which I will also be doing work to port to the web player.  Stay tuned for more news regarding them as they approach release.  I also have misplaced my Capsule Warriors project, and may be pulling it down from the site.  Maybe not though since it is the first game I have ever created and released.  We'll see.

Thanks for visiting the site, and supporting Acem Gaming!  I look look forward to bringing you new exciting content in the future!
0 Comments

    The author

    My name is Drew.  I am a Computer Engineering alumni at North Dakota State University and love making games and apps!

    Picture

    Archives

    May 2019
    July 2017
    April 2017
    March 2017
    August 2015
    July 2015
    June 2015
    June 2013
    May 2013
    April 2013
    March 2013

    Categories

    All

    RSS Feed

Services

Service One
Service Two
Service Three

Company

About
The Company
Menu

Support

Contact
FAQ
Terms of Use
© COPYRIGHT 2015. ALL RIGHTS RESERVED.
  • Home
  • Tutorials
    • Unity Beginner Game Design >
      • Game Design Intro
      • Unity Environment
      • Intro to Visuals
      • Intro to Coding
      • Intro to UI Design
      • Intro to Physics
      • Intro to Materials, Textures, and Lighting
    • Unity C# Tutorials >
      • Beginner >
        • Introduction
        • Variables
        • Operators
        • Conditional Statements
        • Loops
        • Methods
        • Arrays
        • Structures
        • Classes
        • Enumerations
      • Intermediate >
        • Type Conversion
        • Switches
        • Inheritance
        • Encapsulation
        • Polymorphism
        • Static
        • Properties
        • Interfaces
        • Lists
        • Dictionaries
      • Advanced >
        • Delegates
        • Events
        • File IO
        • Stacks
      • DesignPatterns >
        • Proxy
        • BehavioralPatterns >
          • ChainOfResponsibility
    • Unity Oculus Rift Tutorials >
      • Set-Up
      • Camera Set-up
      • Object Interaction
    • Unity Odds & Ends >
      • Unity UI Tutorial : Healthbar Part 1
      • Unity UI Tutorial: Healthbar Part 2
      • Unity Scriptable Object Tutorial
      • Vector Math
      • Lerp
      • Basics of Motion Physics
      • Unity Physics Basics
      • Clamping Values
      • Linear Physics Movement
    • Legacy Tutorials
  • Game Demos
    • WebGLTest
  • Blog